1950-1974
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December 6, 2023
Gemini released

Gemini, developed by Google DeepMind, was officially released. It was introduced as a multimodal large language model, capable of processing text, images, audio, video, and computer code

November 30, 2023
ChatGPT launched

OpenAI launches ChatGPT, a conversational AI model based on the GPT-3.5 architecture.

October 26, 2023
The UN established a High-level Advisory Body on AI

The High-level Advisory Body on Artificial Intelligence was established by the UN Secretary-General.

February 7, 2023
Copilot released

Microsoft Copilot was initially released. 

November 30, 2022
OpenAI releases ChatGPT

OpenAI released ChatGPT, an advanced conversational AI model based on the GPT-3.5 architecture. This model quickly gained popularity for its ability to generate human-like text, answer questions, and engage in detailed conversations. 

January 5, 2022
DALL·E introduced

OpenAI introduces DALL·E, a model that generates images from textual descriptions.

November 5, 2019
OpenAI releases GPT-2

OpenAI's GPT-2 language model marked a significant advancement in natural language processing with its 1.5 billion parameters. This model demonstrated impressive capabilities in generating human-like text, performing tasks such as translation, summarization, and question-answering.

July 22, 2019
Microsoft invests in OpenAI

Microsoft invests $1 billion in OpenAI to support the development of artificial general intelligence (AGI) and becomes OpenAI’s exclusive cloud provider.

October 20, 2017
World's First AI Minister

Omar Sultan Al Olama is appointed as the world's first Minister of State for Artificial Intelligence in the United Arab Emirates. 

December 11, 2015
OpenAI established

OpenAI is founded as a non-profit AI research lab by Elon Musk, Sam Altman, Greg Brockman, Ilya Sutskever, John Schulman, and Wojciech Zaremba.

February 26, 2015
Google's DeepMind developed an algorithm that plays games at superhuman levels

Google's DeepMind achieved a breakthrough in AI by developing a deep Q-learning algorithm capable of playing Atari games at a superhuman level. This algorithm learned to master games like Breakout using only raw pixel data and game scores, without any prior knowledge of the game rules.

February 16, 2011
IBM's Watson defeats humans

IBM's Watson made history by defeating Jeopardy! champions Ken Jennings and Brad Rutter. This victory showcased Watson's advanced natural language processing capabilities, marking a significant milestone in AI development.

May 11, 1997
Deep Blue defeats world chess champion

IBM's Deep Blue defeated world chess champion Garry Kasparov in a six-game match, marking the first time a computer had beaten a reigning world champion under tournament conditions. This victory was seen as a significant milestone in the field of artificial intelligence, showcasing the potential of machines to rival human intellect.

October 1986
Popularizing neural networks and backpropagation algorithms

John Hopfield and David Rumelhart popularize neural networks and backpropagation algorithms. 

1966
Subtitle Text Here

ELIZA, an early natural language processing program, was created by Joseph Weizenbaum in January 1966. It simulated conversation by using pattern matching and substitution methodology, famously mimicking a Rogerian psychotherapist. Joseph Weizenbaum named the program after Eliza Doolittle, a character from George Bernard Shaw's play "Pygmalion," reflecting the idea of transforming language and communication.

1956
Artificial Intelligence

The term "Artificial Intelligence" was coined in 1956 during the Dartmouth Conference, a pivotal event organized by John McCarthy and others. This conference is widely regarded as the birth of AI as a field of study, setting the stage for decades of research and development in machine intelligence.

1950
Turing Test

Alan Turing's seminal work, "Computing Machinery and Intelligence," introduced the Turing Test as a benchmark for machine intelligence. In this publication, he also addressed and refuted the prevalent arguments against the possibility of machines possessing the ability to think.

1942
Asimov's Three Laws of Robotics

In his influential science fiction, Isaac Asimov introduced his Three Laws of Robotics, which aimed to govern the behavior of robots and their interactions with humans. These laws, first appearing in his 1942 short story "Runaround," have profoundly shaped the ethical considerations surrounding artificial intelligence in both fiction and real-world discussions.

The three laws are:
1) A robot may not injure a human being or, through inaction, allow a human being to come to harm.
2) A robot must obey the
orders given it by human beings except where such orders would conflict with the First Law.
3) A robot must protect its own existence as long as such protection does not conflict 
with the First or Second Law.

December 6, 2023
Gemini released

Gemini, developed by Google DeepMind, was officially released. It was introduced as a multimodal large language model, capable of processing text, images, audio, video, and computer code

November 30, 2023
ChatGPT launched

OpenAI launches ChatGPT, a conversational AI model based on the GPT-3.5 architecture.

October 26, 2023
The UN established a High-level Advisory Body on AI

The High-level Advisory Body on Artificial Intelligence was established by the UN Secretary-General.

February 7, 2023
Copilot released

Microsoft Copilot was initially released. 

November 30, 2022
OpenAI releases ChatGPT

OpenAI released ChatGPT, an advanced conversational AI model based on the GPT-3.5 architecture. This model quickly gained popularity for its ability to generate human-like text, answer questions, and engage in detailed conversations. 

January 5, 2022
DALL·E introduced

OpenAI introduces DALL·E, a model that generates images from textual descriptions.

November 5, 2019
OpenAI releases GPT-2

OpenAI's GPT-2 language model marked a significant advancement in natural language processing with its 1.5 billion parameters. This model demonstrated impressive capabilities in generating human-like text, performing tasks such as translation, summarization, and question-answering.

July 22, 2019
Microsoft invests in OpenAI

Microsoft invests $1 billion in OpenAI to support the development of artificial general intelligence (AGI) and becomes OpenAI’s exclusive cloud provider.

October 20, 2017
World's First AI Minister

Omar Sultan Al Olama is appointed as the world's first Minister of State for Artificial Intelligence in the United Arab Emirates. 

December 11, 2015
OpenAI established

OpenAI is founded as a non-profit AI research lab by Elon Musk, Sam Altman, Greg Brockman, Ilya Sutskever, John Schulman, and Wojciech Zaremba.

February 26, 2015
Google's DeepMind developed an algorithm that plays games at superhuman levels

Google's DeepMind achieved a breakthrough in AI by developing a deep Q-learning algorithm capable of playing Atari games at a superhuman level. This algorithm learned to master games like Breakout using only raw pixel data and game scores, without any prior knowledge of the game rules.

February 16, 2011
IBM's Watson defeats humans

IBM's Watson made history by defeating Jeopardy! champions Ken Jennings and Brad Rutter. This victory showcased Watson's advanced natural language processing capabilities, marking a significant milestone in AI development.

May 11, 1997
Deep Blue defeats world chess champion

IBM's Deep Blue defeated world chess champion Garry Kasparov in a six-game match, marking the first time a computer had beaten a reigning world champion under tournament conditions. This victory was seen as a significant milestone in the field of artificial intelligence, showcasing the potential of machines to rival human intellect.

October 1986
Popularizing neural networks and backpropagation algorithms

John Hopfield and David Rumelhart popularize neural networks and backpropagation algorithms. 

1966
Subtitle Text Here

ELIZA, an early natural language processing program, was created by Joseph Weizenbaum in January 1966. It simulated conversation by using pattern matching and substitution methodology, famously mimicking a Rogerian psychotherapist. Joseph Weizenbaum named the program after Eliza Doolittle, a character from George Bernard Shaw's play "Pygmalion," reflecting the idea of transforming language and communication.

1956
Artificial Intelligence

The term "Artificial Intelligence" was coined in 1956 during the Dartmouth Conference, a pivotal event organized by John McCarthy and others. This conference is widely regarded as the birth of AI as a field of study, setting the stage for decades of research and development in machine intelligence.

1950
Turing Test

Alan Turing's seminal work, "Computing Machinery and Intelligence," introduced the Turing Test as a benchmark for machine intelligence. In this publication, he also addressed and refuted the prevalent arguments against the possibility of machines possessing the ability to think.

1942
Asimov's Three Laws of Robotics

In his influential science fiction, Isaac Asimov introduced his Three Laws of Robotics, which aimed to govern the behavior of robots and their interactions with humans. These laws, first appearing in his 1942 short story "Runaround," have profoundly shaped the ethical considerations surrounding artificial intelligence in both fiction and real-world discussions.

The three laws are:
1) A robot may not injure a human being or, through inaction, allow a human being to come to harm.
2) A robot must obey the
orders given it by human beings except where such orders would conflict with the First Law.
3) A robot must protect its own existence as long as such protection does not conflict 
with the First or Second Law.